Agile Glossary

Story Mapping

What is Story Mapping?

Story mapping consists of ordering user stories along two independent dimensions. The “map” arranges user activities along the horizontal axis roughly in the order in which the user would perform the task. Down the vertical axis, user stories are ordered by priority and/or increasing sophistication of the implementation.

Given a story map so arranged, the first horizontal row represents a “walking skeleton“, a barebones but usable version of the product. Working through successive rows fleshes out the product with additional functionality.

Also Known As

User Story Mapping

Expected Benefits

One intent of this practice is to avoid a failure mode of incremental delivery, where a product could be released composed of features that in principle are of high business value but are unusable because they are functionally dependent on features that are of lower value and were therefore deferred to future releases.

Origins

Further Reading

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Additional Agile Glossary Terms

An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.
An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.

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