AGILE RESOURCES

Agile Games

Instructions, techniques, and approaches for interactive games that provide fuel for invention and learning!

These Agile Games were originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance. All content is licensed under a Creative Commons Attribution 4.0 International License.

This is a semi-self-paced retro designed to be done within 60-75 minutes. It uses the board from the board game Clue as a metaphor. This retro was designed for use […]
A mindfulness exercise that helps us to take the stance of not-knowing and to recognize how quickly we let ourselves be guided by our first impression. With this bias we often miss the chance to explore alternatives and thus leave even much better solutions uncovered.
Find a golden path to delivering maximum business value by benefiting from collaboration vs. getting stuck in dependencies. This new game will help your organization learn the dynamic and importance of dependency management in a fun and impactful way!
This game is designed to introduce the basics of Scrum by walking players through Scrum Events using the simple creation of a children’s comic book as the product. Here is […]
In these times of remote teams, it is always difficult to generate pleasant team dynamics. I have used this dynamic several times, it helps me to improve communication, cohesion, and […]
This is a useful exercise to conduct in a classroom or together with your Scrum team. It creates alignment around the purpose of each event in Scrum and the roles […]
This is an exercise to help people understand why pair programming works; in particular why it produces better code. It has some usefulness for helping technical team members understand this, […]
Learning Goals Introduce Product Management skills, story splitting, and iterative product development in a simulation that we can all relate to–preparing a big holiday dinner. Holiday meals require lots of […]
This is a retrospective technique I learned from Esther Derby and Jerry Weinberg. I’ve extended it a bit differently into the analysis and deciding what to do portions as they […]
Background This is an idea I presented at the Retrospective Facilitator’s Gathering in May 2019. Newspaper articles tell stories based on facts. So this retrospective idea is to use this […]
In 1967, Melvin Conway introduced the idea that states “organizations which design systems… are constrained to produce designs which are copies of the communication structures of these organizations.” This has […]
Experience the power of letting go, how it feels like to trust and to focus on someone who is relying on you.
Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made […]
The Scrum Gauntlet of Debt is a 30-40 minute interactive exercise highlighting the importance of refactoring in Agile development. Through a physical game, it demonstrates the risks of technical debt, emphasizing sustainable software development practices.
Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory’s Story Cubes set Overview It’s a game with “story cubes” and a lot of insight for […]
Guide teams to the desired level of communication with this fun and competitive game that can be played again and again.
Objectives Learn about the attributes and duties of a role. Verify what your students already know about the subject (complemented by a short lecture). Let your students learn from each […]

Additional Agile Games content is being added – please bookmark this page for future reference.

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