Agile Glossary

Mock Objects

What is Mock Objects?

A technique commonly used in the context of crafting automated unit tests. It consists of instantiating a test-specific version of a software component (typically a class), which instead of the normal behaviors provides pre-computed results, and often also checks that it’s invoked as expected by the objects being tested.

For instance, the “mock” version of a database component will a) provide “canned” answers to database queries, instead of connecting to a real live database, and b) verify that the database is being accessed in the manner expected and stipulated in the test.

Also Known As

There are many terms for components that mimic actual code for the purposes of testing: mocks, stubs, fakes, spies, and dummies to name the more common.

These terms are not strict synonyms, various authors make relatively subtle distinctions between these categories, based on whether the components have behavior, record interactions with other components, etc.

The generic term “test double” has been proposed to refer to any such component (an allusion to “stunt double”).

Expected Benefits

Mock objects afford “decoupling” software components for the purposes of testing. For instance, code that is relied upon should not be “coupled” to the implementation details of that database: its correct function relies on the logical organization of the data being queried, rather than on concrete aspects such as storing data on disk or establishing connections over network protocols. Mock objects lead to tests that only exercise the behavior of the software components under test, and do not depend on the behavior of other, unrelated components.

Common Pitfalls

The technique is slightly controversial, having both adepts and detractors; the latter argue that overuse of mock objects leads to a heavier test maintenance burden, and detracts from the tests’ role as documentation, and these drawbacks are not always adequately compensated by the benefits of mock objects.

Origins

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Additional Agile Glossary Terms

An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.
An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.

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