Games Abstracts

JUNE 8-12, 2020

ONLINE! Copenhagen, Denmark

Games Abstracts

Everything you always wanted to know about Agile Games but were afraid to ask
Marc Bless and Dennis Wagner

You never knew why this cool game didn’t work like planned in a workshop? You had skeptics you just couldn’t handle? You search for new games to use but don’t know where to start?

Many facilitators face issues like participants opposing the ideas of gamification.Or that a debriefing just doesn’t land where they planned.
We can help you. In this workshop we’ll answer all your secret questions about game facilitation. And we promise it will be fun.

We introduce a set of categories to help plan for workshops. together we’ll collect many games and show how to utilize them. Debriefings and their importance will be covered. We collectively answer questions and play some quick games for everyones fun.

Agile Game Based Learning – Can we cure the Daily with a Game?
Raluca Mitan and Rade Zivanovic
Does your Daily Scrum suffer from ’storytelling’ or ‘problem solving’ symptoms, as well as Sprint Goal amnesia? Does your Daily Scrum therapy take longer than 15 minutes, but still no relevant information is being shared? We can prescribe a cure with an Agile Game especially designed to improve your Daily Scrum: The Daily Stand-up Game.
Join our interactive therapy session and learn how to cure the Daily Scrum with game cards, while identifying the patterns that destroy the Daily, as well as highlighting the drivers of positive change. You may notice side effects like ‘having Fun’ and ’self-organisation’.
Playing by the rules
Wouter Lagerweij and Suzanne Lagerweij

Come play games with us! And learn how BDD (Behaviour Driven Development) will help you create the kind of clear and well understood user stories that development teams need to move fast.

In this workshop you’ll experience the difference between classical requirements and Specification By Example, simply by playing games. We will use well known games such as chess, solitaire, poker and yahtzee and discuss what the rules of those games are before we start playing and find out it’s not that easy to be fully understood.
At the end, you’ll have a good understanding of the difference between requirements and examples, and how they compliment each other. And an appreciation for the value of discussing those examples when discovering the whole scope of your stories.

When you go back to work you’ll know how to bring refinement of stories to a new level. You’ll know what questions to ask and what type of answers to listen for.

Dices, Pictionary and Predictability
Marcelo Walter, Danilo Garcia, and Pedro Martins
The objective of presenting this game in the XP Conference is to share a learning technique to explain the predictability data-driven methods. We believe and use these practices on our jobs but we still see that not so much people understand the concepts and how the plans and report status should be conducted for Agile Projects.
Come on and join this fun game! ‘Stop to Estimate, Start to Measure!’