Call for Agile Games

JUNE 8-12, 2020

Copenhagen, Denmark

XP 2020 – CALL FOR SUBMISSIONS – AGILE GAMES

XP 2020 — 21st International Conference on Agile Software Development

An Agile Alliance Event

 June 8-12, 2020 Copenhagen, Denmark

 


Important Dates

  • Submissions due: February 28, 2020
  • Notifications: March 13, 2020

All dates are defined as AoE (Anywhere on Earth).


Games are engaging and encourage action – is there a better way to come together and share experiences? Probably not. The Agile Games track offers XP participants an opportunity to try out or demonstrate games, meet new people, and perhaps even learn something new – and most importantly, have fun together.

Topics of Interest

The games can cover explicit Agile methodologies like Scrum or Kanban, Agile practices or principles such as task breakdown or stakeholder interaction, but also other topics that resonate with Agile values, organizations, risk management, creativity, testing, and so on. Submissions are not limited to educational games – we encourage a broad spectrum of games as long as they are relevant for the XP community.

Guidelines

We expect each submission to address the following topics, with a maximum limit of 3 pages:

  • Organization: Who are the session organizers and their roles? What is your experience in Agile games? You don’t need to be the developer of a game in order to organize a gaming event, but please give credit to the original developers if that is the case.
  • Concept: How is the game played? What will the participants take away from attending? Why is the game relevant for the XP community? Is the game free to use or is it a commercial product? We are open for both commercial and non-commercial games, but participants should know how the game can be obtained.
  • Objective: Why do you want to organize a gaming event at XP? We are open for multiple purposes but they should be clearly stated so that both organizers and participants know what to expect. It should, for instance, be clear if it is a marketing event or the first demonstration of a new game, if you expect to get feedback to improve your game or just have fun.
  • Expected audience: How many participants (min-max) and do they need to prepare in advance?
  • Time distribution: How long is the introduction, how much time is spent preparing or setting up the game (and does it need to be done in advance), how is time managed during the game itself, will there be time for discussions, retrospectives, or checking out after playing the game? The games can be organized as part of the Open Space evening event (approx. 45 or 90 minutes per session), or as part of the regular tracks (30, 60 or 90 minutes, or, with a good rationale, even two consecutive 90 min slots with a break between). Please indicate your preferences. In the case of submitting several shorter games, these can be held in a sequence during one of the time slots. If you have any preferences regarding when your game is presented, please state so in your submission (regular session or the Open Space evening).

There will not be any pre- or post-proceedings from this track, so if you want to submit and present a contribution there are other tracks worth considering. We still encourage those with a contribution to other tracks based on your experiences of Agile games to submit to this track in order to give a broader audience the opportunity to experience the game themselves.

Track Chair

Håkan Burden, University of Gothenburg & RISE Research Institutes of Sweden (hakan.burden@ri.se)

Questions?

If you have any questions or comments, please contact the track chair.