Abstract/Description

Imagine the ideal solution – sleek, intuitive, maintainable. Imagine the model team – cross-functional, customer focused, value driven. Now add a dose of reality. Deadlines are looming, shared understanding is deprioritized, distractions are rampant, corners are cut, maximize output (not outcomes) is emphasized. How are you suppose to continuously improve towards either of those visions, let alone both? In short, it’s a journey, and you need to figure out a way to take that first step.

The Target Dojo (immersive learning environment) has harnessed the power of test-driven development (TDD) and mob programming (mobbing) into a journey jump-starting workshop. The workshop promotes the mindset behind the practices, prioritizes practical application using a team’s work vs. static examples/exercises, and reinforces frequent, quality deliverables and stable, high-performing teams as the backbone to a healthy product.

This session will cover the following:
• How we engage and obtain buy-in from the entire team (developers, product owners, scrum masters, and leaders) to try TDD and mobbing
• An overview of the experimentation we did with the workshop and its format (over a year of inspecting, iterating, and improving)
• Details and approach of the workshop (consultation meeting, prep activities, metrics, agenda, facilitation techniques, etc.)
• The ongoing grassroots (e.g. Product Management Community of Practice) and leader (e.g. Leader Chats) mechanisms to generate continued interest and support

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