Being a “maker” comes with an ethos. Making things and simply being creative for the sake of creativity can be a bad thing, if we’re not willing to be responsible […]
Scaling agile to enterprise-level products *and* creating a great user experience is almost never achieved, as evidenced by the many examples of enterprise software with mediocre to bad user experiences. […]
This session describes how IT teams incorporate UX thinkers to help bring alignment across stakeholders, users, and the project team and aid project success.
Large companies tend to have strictly-enforced and heavy processes, which make them slow moving and generally a place where it is hard to innovate. IBM has long been an engineer-led […]
This session describes how user centered design techniques help to highlight and eliminate unused features and build a metric driven backlog for development.
For many Agile teams, delivering software is the end of a journey. We ship one feature, have a beer, and move on to the next highest feature on the product […]
Requirements, feature lists, quantitative data. We understand business requirements and technical feasibility quite well. But what does it mean to collaborate with your users in the product design process? It […]
Years ago, Developers had problems and devised Agile techniques to address them. Today, Designers face similar problems. Can we adopt similar techniques? In this talk, we’ll explore what automated testing […]